Computer graphics via java by Ferguson I.

By Ferguson I.

This textbook is geared toward the pc technological know-how scholar who, having studied Java, now needs to appreciate the interesting global of special effects. protecting the entire priceless history maths and with many transparent explanatory diagrams, the e-book makes use of Java examples to hide all the subject matters normally present in an undergraduate CG direction. complete resource code listings and different supplementary fabric can be found from an linked site. themes coated comprise 2nd and 3d snap shots info illustration, adjustments, matrix illustration, curves, hidden line removing, shading, texturing, ray tracing and fractal geometry.

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The Painter app allows the user to “paint” on the screen using different brush sizes and colors. You’ll build this app in Chapter 9. We use fonts to distinguish between IDE features (such as menu names and menu items) and other elements that appear in the IDE. The following steps show you how to test-drive the app. com> 18 Chapter 1 Introduction to iPhone App Development 1. Checking your setup. Confirm that you’ve set up your computer properly by reading the Before You Begin section located after the Preface.

Exploring the app. The only items on the screen are the drawing canvas and the info ( ) button (Fig. 12). When the app is installed on an iPhone, you can create a new painting by dragging your finger anywhere on the canvas. In the simulator, you “touch” the screen by using the mouse. To change the brush size or color, touch the info ( ) button. The view changes to display the app settings. In Fig. 13 several graphical elements— called components—are labeled. The components include Sliders, Labels, Buttons and a View (these controls are discussed in depth later in the book).

You are now ready to begin developing iPhone apps with iPhone for Programmers. We hope you enjoy the book! com> 1 Introduction to iPhone App Development OBJECTIVES In this chapter you’ll be introduced to: ■ The history of the iPhone. ■ The history of Objective C® and the iPhone SDK. ■ Some basics of object technology. ■ Key software for iPhone app development, including the Xcode® integrated development environment and Interface Builder. ■ The Objective-C programming language and the Cocoa® frameworks.

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