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Extra resources for Artificial intelligence projects for the Commodore 64
Certainly it shouldn'l be written in BASIC. Checkers. Checkers is another favorite computcr board game. Again there are many stralegies used in determining the moves made by thc compuler. Tree searches find the best possibilities. These scarches don't give lhe program intelligence, however. If the computer could be programmed to rcmember a stategy from game to game, lhcn it would be intclligent. A program would havc to be designed so that it could change ilS own programming Wilh timeor perhaps data files could be updated and read into the computer at the start of cach game or series of games.
They are programmcd and that's that, they arc ruthlcssly consistcnt, they are idiolS with lightning rcflcxes. On the other hand, computers can be programmed to do almost anything. Is it possible to write programs that will exhibit behavior? To answer thaI question we have 10 devise a way to control the frequency of rcsponses. That can be donc by using an array of numbers lhal correspond 10 specific responses. On the Commodore 64 we will usc such a frequency array 10 control the responses of lhc computer in a behavioral son of way.
Skinner and some of his ideas about behavior. One of the assumptions of behavior psychology is that if a stimulus caused the frequency of a bchavior 10 increase, thaI slimulus was acting as positive reinforcement. Convcrsely, if the frequcncy of lhe response decrcascd, thcn lhe stimulus was aCling as negative reinforcemenl. In experiments food mighl acl as posilive rcinforcement, particularly if thc experimental animal was on a deprivation schedule. A mild shock adminislcred aftcr a behavior mighl act as ncgativc rcinforcemenl.