By Victor Lesser (auth.), Yang Xiang, Brahim Chaib-draa (eds.)
This booklet constitutes the refereed court cases of the sixteenth convention of the Canadian Society for Computational experiences of Intelligence, AI 2003, held in Halifax, Canada in June 2003.
The 30 revised complete papers and 24 revised brief papers awarded have been rigorously reviewed and chosen from 106 submissions. The papers are prepared in topical sections on wisdom illustration, seek, constraint delight, laptop studying and information mining, AI and internet functions, reasoning less than uncertainty, brokers and multi-agent structures, AI and bioinformatics, and AI and e-commerce.
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Extra info for Advances in Artificial Intelligence: 16th Conference of the Canadian Society for Computational Studies of Intelligence, AI 2003, Halifax, Canada, June 11–13, 2003, Proceedings
We have presented a solution and continue to investigate this issue . On the Structure Model Interpretation of Wright’s NESS Test 23 Acknowledgements This research is supported by a grant from the Natural Science and Engineering Research Council of Canada. References  Ashley, Kevin D. (1990) Modeling legal arguments: reasoning with cases and hypotheticals. Cambridge : MIT Press, 329 pages.  Baldwin, Richard A (to appear). A Structural Model Interpretation of Wright’s NESS test. Department of Computer Science, University of Saskatchewan, MSc thesis.
9 might be explained as follows: the inclusion of BF in the model contemplates the contingency that the brakes may have operated even though they had not been repaired and therefore by failing to even try to apply the brakes the driver causally contributed to the pedestrian being hit. 10), AB = 0 should not be a cause of PH = 1 in a context in which FB = 0. , ϕ ) r r holds, satisfying C2(b). The intervention X ← x is required in this case since the r r r intervention W ← w′ of condition C2 (FB = 1) changes the value of X In other words, the proof that AB = 0 is a cause of PH = 1 in a context in which FB = 0 requires considering a contingency under which AB = 0 would not have occurred (would not be true).
Section 3 illustrates our tool ScriptEase that implements the model. Section 4 discusses ongoing work, while Section 5 presents the conclusions. 38 2 Matthew McNaughton et al. Using Design Patterns to Design Computer Games Consider the situation where a game designer of a fantasy role-playing game wants to include four icons (objects, or in this case, speciﬁcally shards), that when gathered together form a single larger icon called a moon-stone. Each shard is guarded, but the game designer wants the guarding done diﬀerently in each case: 1.